Dungeons & Dragons Dungeon Master's Guide

Dungeons & Dragons Dungeon Master's Guide

Core Rulebook II V.3.5

Book - 2003
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Baker & Taylor
Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.

Holtzbrinck
Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.

The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's Guide has been reorganized to be more user friendly. It features information on running a D&D game, adjudicating play, writing adventures, nonplayer characters (including nonplayer character classes), running a campaign, characters, magic items (including intelligent and cursed items, and artifacts), and a dictionary of special abilities and conditions. Changes have been made to the item creation rules and pricing, and prestige classes new to the Dungeon Master's Guide are included (over 10 prestige classes). The revision includes expanded advice on how to run a campaign and instructs players on how to take full advantage of the tie-in D&D miniatures line.


Publisher: Renton, WA : Wizards of the Coast, 2003
ISBN: 9780786928897
0786928891
Characteristics: 320 p. : ill. ; 28 cm
Additional Contributors: Tweet, Jonathan
Williams, Skip

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